-------
In the source folder you will find the Model uncompiled with the textures and QC file.
Feel free to make your own textures.
------


Place the models and the materials folders in your gmod folder.

You need to make a spawncode and to do that you have to edit a txt file.
Copy the text in SPAWNCODE.txt and paste it in gmod9\settings\menu_props\Custom.txt .

It should now look like this
(this is my custom.txt file)

---------------------------------------------------------------
"Custom Models"
{

	"~Sakarias (Zac)"	"1"
	"#Robot Ragdoll"				"models/robot2.mdl"	

	

	"~Eric Ladick (Mixerman3D)"	"1"
	
	"Bowling Pin"				"models/mixerman3d/bowling/bowling_pin.mdl"
	"Bowling Ball"				"models/mixerman3d/bowling/bowling_ball.mdl"
	"Skateboard"				"models/mixerman3d/other/skateboard.mdl"
	"Vinyl"					"models/mixerman3d/other/vinyl.mdl"
	"Axe"					"models/mixerman3d/weapons/axe01.mdl"
	"Cricket Bat"				"models/mixerman3d/weapons/cricket_bat.mdl"
	"Machete"				"models/mixerman3d/weapons/machete.mdl"
	"Laser Pistol"				"models/mixerman3d/guns/laser_pistol.mdl"
	"Arrow"					"models/mixerman3d/other/arrow.mdl"		
	
	"~Tom Wiseman (BucketMuncher)"	"1"
	"Basketball"			"models/bm/basketball.mdl"
	"Dart"				"models/bm/dart.mdl"		
	
	// todo - send me your models!
	
}
----------------------------------------------------------------------------

Whatever you do don't claim you have done my models!

Otherwise HAVE FUN! ;-)
